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Wondrous item, common or rare


A typical living wig, a common item, resembles a nondescript head covering of hair when found. While wearing it, you can mentally cause its hairstyle and color to change over the course of 1 minute: you must be wearing the wig for the duration. The wig can be used to grow facial hair in this way, although it must be connected to the rest of the hair. The wig produces real hair as short as a quarter inch and as long as 3 feet. Any hair that's cut immediately turns to ash and releases a smell of burnt hair. Wearing or removing the wig requires an action. It reverts to its normal form when removed.

The following living wig is a rare variant with additional properties. It also looks better.

Sentience. Living wigs are sometimes made using the hair of celebrities or renowned persons. While the market for such wigs is always eager, getting them can be a challenge. As a result, some of these wigs are made by questionable means, with or without the hair owner's knowledge. After a time, such a living wig can become inhabited by the departed spirit of its hair's original owner. A sentient wig's alignment and personality are the same as the original owner's were in life, as well as its Intelligence, Wisdom, and Charisma scores. The wig has hearing and darkvision out to a range of 60 feet.

The wig communicates telepathically with the creature wearing it and can speak, read, and understand the languages it knew in life.

Bonus Proficiencies. If you've been wearing the wig for more than 24 consecutive hours, you gain proficiency with two random skills, tools, or languages based on the background of the wig hair's original owner. At the GM's discretion, you may be able to gain the benefits of that background's feature.

Destroying the Wig. If the wig is targeted by a dispel evil and good spell, it becomes a common living wig with no additional properties.


The irritated bartender looked down over his bar top at a far-too-young squire. "Hey, you're not supposed to be in here."

The boy looked offended. He was old enough to join the manticore hunt, after all, but not old enough to earn a damn drink for it. He absent-mindedly tugged on a lock of his hair, and with fake certainty replied, "Oh, well, uh, I just wanted to get something for the knight over—."

"—Yeah, yeah. Tell him to order it himself then and get lost. You're too young to be here."

The boy left in a huff, speaking in hushed and irritated tones to himself. But then, just a mere minute later, he came back sporting an inside-out cloak, an overly-exaggerated deep voice, and a fully braided beard.

"Bartender! A mug of your finest Dwarven ale! Make it two!"


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