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Crisscrossing the fabric of the cosmos, the Transdimensional Metro Authority—or T.D.M.A. for short—brings you the ultimate experience in plane-hopping travel! The moment you step onto one of our luxurious trains, you’ll realize why the T.D.M.A. is the only transportation service trusted by the experts.

From Elysium to the Nine Hells, from the Elemental Planes to the Ethereal, our three cosmic routes cover the whole breadth of the multiverse. Our customer service representatives keep you safe along your journey, working tirelessly to ensure your comfort remains uninterrupted—we’re proud to say that our incident rate for passengers traveling via the metro is no more than 25 percent!

Fancy a quick swim in the Elemental Plane of Water? Need to rescue a friend’s dissociated projection in the Astral Plane? Perhaps you’re brokering new infernal contracts in the Nine Hells? Whether for business or pleasure, the Transdimensional Metro Authority has you covered! For the low price of 25,000 gold pieces, you can purchase your very own identification ticket, which entitles you to lifetime access to the metro. So go on—take the trip of your dreams! And because of our convenient travel times, you’ll most likely not be late for that big important meeting or crucial life event back home!

Though we’d love to stay and chat, that concludes our introductory presentation! The informational packet we’ve given you will hopefully answer any questions you might have about our services.

On behalf of the Transdimensional Metro Authority—and on behalf of our anonymous Founder—we hope you’ll ride with us soon.

Welcome aboard!


The Transdimensional Railway allows all manner of creature and construct to traverse the known multiverse and planes! Need to get to the Elemental Plane of Fire in a hurry for a business meeting? No wizard, no problem: the T.D.M.A. has your back and can get you there in a flash, provided you have a ticket! Those without tickets will be handled promptly, of course.

This setting includes a new cleric subclass: the chain domain! Clerics that devote themselves to deities of often ill-repute, typically evil or especially chaotic ones, may find themselves wrestling against their deities whims out of their best interest. As a result, these clerics are all-too familiar with restraint and punishment—all for the purposes of bettering oneself, of course—and can call upon the aid of divine chains to hold and bind their targets. 

Speaking of the subclass, here's a reminder that we also have official subclass playtest sessions on the Discord! So please feel welcome to sign up for them and get early looks and hands-on time with them! As always, further revisions will be made here with published updates as they're released!


What's Included:

  • 18 pages of plane-hopping, train riding adventuring!
  • Encounter strange trains and stranger passengers skirting along the barriers of the known planes: out of sight and ever-running!
  • Bonus maps donated by Cze & Peku!
  • 5 new statblocks, including the constructs that keep the T.D.M.A. running!
  • New cleric subclass: the chain domain! Bind your foes and extend the reach of your admonishing strikes with divine chains!


Credits

I was responsible for direction, design, and additional editing for this setting. However, this couldn't be possible without extra help. If you like this setting, consider supporting these other incredible creators:

John Webb — Writing

TheArenaGuy — Monster design, editing

Cze & Peku — Maps

Damien Mammoliti — Monster Art & Subclass illustration

Benjamin Sommeregger — Cover art

Jelke Ludolphij — Additional layout

This release is also made especially possible by the extra generosity of $13+ Legendary Heroes! Thank you all so much for you support, and be proud of your place in the end credits! You've earned it!


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Comments

Harza

Listening to Nightrain while checking if there's a new setting up appears to have been the perfect choice xD This'll go well with the Railaway from Twisted Taverns to boot!

Zackery Trapp

Love the flavor of the subclass. Though I have some points to make, I'd like to see the reach part of Chains of damnation incorporated into divine Strike as I really like the feature but getting at level 17 means I'll never get to use it ever.