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Scroll, very rare


This map is delicately inked on a magic scroll and kept in an elaborate travel case. Almost every teleportation map is different: some show maps of entire continents, whereas others are of local city streets or their immediate surroundings. When found, the GM decides the area and scale of the map on the scroll.

While holding the scroll, you can use an action to speak its command word and touch a point on the outstretched map. When you do, you and up to seven other creatures of your choice that are touching you are teleported to the spot you touched on the map. That spot on the map is then incinerated, leaving a charred 1-inch-radius circle around the point. If you touch a spot on the scroll that's charred and speak its command word, nothing happens.

Maps on a smaller scale can teleport you more accurately than those on a larger one. The GM decides how close you are to the intended target depending on where you touch the map in relation to its size and scale.

Each time you use this scroll, roll a d20. On a 1, the scroll bursts into flames (after teleporting you) and is destroyed. This number increases by 1 each time the map's been used, after the first. When found, the map has been used 1d6 − 3 times (minimum 0).


"Alright. Listen up!" The human exclaimed. "Time to know the plan. The map, if you will."

The half-elf at his side rolled his eyes and pulled out an elaborate scroll case, which had already been stolen from their first heist. Everyone in the room, five of them, huddled together to look over the unrolled scroll. On it was a detailed map of a treasury.

"So the patrol route goes from here to here," the first explained as he drew on the map with his finger. "If everything goes according to plan, we wish to end up here," he said, jabbing at a room at the center of the main structure.

With a whirling of wind and smell of smoke, the five of them found themselves within the treasury; the on-duty guards snapped to attention and stared at them in shock. At the center of the map, which they took so much care in procuring, was a hole, and a small pile of ash had formed at their feet.


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Comments

Matías Morales

"Maps on a smaller scale can teleport you more accurately than those on a larger one. The GM decides how close you are to the intended target depending on where you touch the map in relation to its size and scale." Shouldn't it be the other way around ?

Yuu

The way I interpreted this part was that if you have a map of a single building, you can decide to teleport to a particular room. If you have a map of a country or a continent where cities are icons or dots, the GM can decide where you arrive in the city when you teleport. So the smaller scale map would give the player more granular control over where they appear.