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Hi all,

Today we have a plugin that mostly focuses on event movement whenever the player takes a step. This means that an event set up to use the custom movement will only move whenever the player moves, and can be configured to move 2x per player move, 1x per player move, 1x every 2 player moves, or 1x every 4 player moves. This can be useful when making on-map monsters that the player may want to try and avoid, so they can plan their movement through a dungeon but could also have uses in puzzles and other stuff. Default movement options are not affected if not using the comment to set up the new movement styles.

Along with how the movement works, this plugin also offers some new movement styles. Things such as "avoid" where the event will try to move away from the player, "mimic" where the event will make the same movements as the player, "opposite" where the event will make the opposite movement the player makes, and some more.

Finally, there are some smaller features as well. Events using the new movement can be "stunned" where they will remain in place for x number of player steps, determined by you in a plugin command call. You can also set up a region ID through which events cannot move, which is useful for making random NPC events that wander but only in a certain area.

I am as always interested in any hearing any of your feedback or requests for additional features relating to event movement that I might not have thought about.

Beta Update: Added some plugin commands for stunned events, such as unstun event and get stun status to set a switch ON/OFF based on an event being stunned.

Beta Update 2/15/2023: Added a region that can restrict the Player's movement but not event movement. This is opposite of the already existing region to restrict event movement but not player movement.

Comments

ArsonMuffin

As a huge fan of the Pokemon: Mystery Dungeon series, I dig it