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This weekend I've implemented the tiling system and collision.
It was a tough job to figure out how to handle the collision, but I've finally figured out a way that I'm calling two hands collision detection. It calculates two points in front of the moving character and checks if they enter a tile with collision. It's way cleaner than my old method of limiting the player to an area.

Next is detecting where the chairs are and spawning clients on them, then handling the food delivery, I think next week it will be finished, if I don't get distracted by drawing more characters.

the code is in the attachments, give it a try

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