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This weekend I've added examples of using affection points, flags and simple random events. almost everything you might need to construct a complex story. Keep visiting the locations again and again to get different events and dialogues.

If you're wondering what `flags` are, they're a more readable replacement for constantly defining new variables to keep track of small bits of data and the player's choices.

I was fiddling with setting up dates and events in the future but the time ran out, we will pick it up from there next Saturday.

 You can download this weekend's progress from the attachments. 

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