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Hey there, everyone!

Work on the final ending is still chugging along pretty well. It's turning out to be a good deal longer than I first expected, so it'll likely take me all week working at a heavy pace in order to make it happen, but certainly doable by my estimation.

I wanted to update, though, a bit more on what I've got planned for my next couple of projects. This is all still pretty early conceptually, so it can certainly change.

Once Enter the Expansion Mansion is finished, I plan to still move on to BE JOIful. This will be a very different game which will be mostly focused on short, self-contained, interactive JOI expansion snippets. The goal is for you to be able to filter and choose the BE content that appeals most to you. Are you a guy? The game can account for that. Girl? Got you. Neither? No biggie. Want a light tease? You got it. Want an X rated experience? Say no more.

The goal is for BE JOIful to give you exactly what you want in short, quick interactive form, with multiple experiences to choose from. To that end, I will consider it to be a much more open ended project, with me coming back to add more to it in between other projects after the initial work is in place.

After that, I'm looking at a new narrative focused game that will include some more involved game systems, like your favor with various factions and even have some light character creation and progression. The plan is for this one to be set in the American Old West. I'm learning a ton about how to best use the Harlowe language with Twine, and I'm ready to move on to some more ambitious projects. Excited, even.

Beyond those two projects, I haven't yet determined what I'll move on to next, but I'll say that, at some point in the future, I do plan to revisit Enter the Expansion Mansion for a big sequel that will see the player and the wife get up to some more hijinks with the occupants of Branson Hill Manor.

As always, this is all possibly only because of the awesome support from my super cool patrons. You guys only have yourselves to thank for this happening. I really couldn't do it, otherwise.

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