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The Escape Vector currently serves as the ship for my ongoing campaign, and the ship's crew, including our human PCs, are under attack by hyperspace monsters. I, as the Game Master, control the human crew, while the players control the monsters, so they fight against their own characters. For this episode, I'm using the Manhunt mini-game from Hull Breach to spice up the gameplay. To make things more interesting, I've drawn ventilation systems for the ship and created printable versions as well. The printable sheets are A4-sized and consist of two parts that need to be glued together...

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