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Captain’s Skullcloak

Wondrous item, rare (requires attunement)

Component: Undead ethereal ichor

Some pirates wear eyepatches so one of their eyes is always adjusted to the darkness below deck. Others wear eyepatches so they never have to see the horrors that dwell in the abyss again.

Hoist the Horrors. While wearing this cloak, you can use your action to raise the jolly roger on it, causing ethereal tentacles to surface in a 20-foot-radius sphere centred on you. This area lasts for 1 minute or until you dismiss it (no action required). When a creature other than you enters the area for the first time on a turn or starts its turn there, it must succeed on a DC 15 Wisdom saving throw or become frightened of the tentacles for 1 minute. While frightened this way, a creature’s speed is reduced to 0 feet. A creature frightened this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property of the cloak can be used three times, regaining all expended uses daily at dawn.

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Uncommon variant: The Hoist the Horrors property can be used twice, regaining all expended uses daily at dawn. While frightened, a creature’s speed is reduced by 10 feet.

Very rare variant: The cloak gains the Paralysing Fear property.

  • Paralysing Fear. When a creature you can see fails its saving throw against the Hoist the Horrors property, you can use your reaction to cause the ethereal tentacles to coil around it. The target becomes paralysed until the end of your next turn or until it is outside the area. Once this property of the cloak has been used, it can’t be used again until the next dawn.

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