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Happy Tuesday: Part II!

Savant: Expanded is now put to date with the latest Savant class updates! Included here are a slew of Roleplaying Quirks, Five Scholarly Feats, Seven Savant-Focused Magic Items, Six Academic Disciplines (including the NEW Mentor and Virtuoso), and seven reimagined Scholarly Pursuits for your Savant to enjoy.

As always, let me know what you think of the update in the comments!

~laserllama

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Savant: Expanded v5.1.0

Scholarly Feats:
Not too many changes to these. Helpful Insights works slightly different (providing a skill floor of 8 when you Help), Lifelong Learner had its language cleaned up, Quick Student was cut (RIP), and Scholar of Lore has been reworked to grant anyone a Scholarly Pursuit (which allows you to take Quick Study and recreate the cut Quick Student Feat)

Magic Items:
These have been cleaned up a bit, and the Scholar’s Cap has been cut (RIP).

Culinarian:
Hopefully the language here is a little more clear in regards to adding new Recipes to your Cook Book. A lot of the Recipes have also been renamed and slightly reworked.

Mentor: Enjoy this new “all-in” support subclass for the Savant!

Orator & Philosopher:
These have both been adjusted so their signature 3rd-level features (Rhetoric and Words of Power respectively) can be used at-will.

Rune Scribe:
This subclass had its language around Runes updated to match my Runecarver Archetype for the Alternate Fighter. The Runes have also been updated with clearer language.

Virtuoso: Enjoy this new musically inclined AoE support subclass for the Savant!

Scholarly Pursuits:
These have had some serious shakeups! Agriculture, Craftsmanship, Meditation, and Navigation have been cut, with seven new/updated options added!

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Savant: Expanded v4.7.1 -> Savant: Expanded v5.1.0

  • General // Major Art & Formatting updates!
  • Feats // Classical Artist // Replaced Expertise with Reliable Talent effect.
  • Feats // Helpful Insights // Cut INT mod bonus. Roll of 7 or lower is an 8 when you Help.
  • Feats // Lifelong Learner // Clarified how this can scale. +5 benefit changed.
  • Feats // Mental Acuity // Cut non-Intelligence skills. Choose two for the bonus (not necessarily the ones you gained proficiency) - they have a skill floor of 8.
  • Feats // Quick Student // CUT (redundant with new Scholar of Lore).
  • Feats // Scholar of Lore // Now gives you a Scholarly Pursuit of your choice.
  • Magic Items // Blade of the Scribe // Now a rapier by default.
  • Magic Items // Staff of the Headmaster // Now very rare.
  • Magic Items // Scholar’s Cap // CUT.
  • Culinarian // Cook Book // Tweaked how to learn Recipes and replace your Cook Book.
  • Culinarian // Cut Above // You need to use cook’s utensils to change a Morsel.
  • Culinarian // Master Culinarian // Adjusted benefits of eating the monstrous feast.
  • Culinarian Recipes // Renamed all Recipes and cleaned up the language.
  • Mentor // NEW Academic Discipline!
  • Orator // Student of Logic // Free Pursuits changed. You now get bonus languages.
  • Orator // Rhetorical Superiority // Renamed (Rhetoric). Reworked these abilities to so they are balanced to be used at-will. All of them have been changed/merged.
  • Orator // Iron Logic // Renamed (Logical Mind). Clarified the language here.
  • Orator // Peerless Rhetoric // Merged into a single ability you can use 1/rest.
  • Philosopher // Student of Thought // Removed “recalling information” from the first bullet. Redundant with Arcana/Religion proficiency as they cover extraplanar beings.
  • Philosopher // Student of Thought // You learn an extra(planar) language.
  • Philosopher // Words of Power // Reworked to be at-will, single-round abilities! Cut Shift.
  • Philosopher // Unwavering Focus // Reworked - Buff to your Words of Power.
  • Philosopher // Supreme Understanding // Tweaked - now deal damage if the creature chooses to repeat the save and fails.
  • Philosopher // Master Philosopher // Cut specific saving throw bonus - buff to WoP.
  • Rune Scribe // Replaced History with Arcana.
  • Rune Scribe // Rune Carving // Renamed (Runes of Power). Language standardized with my Rune Carver Fighter - though other creatures can Invoke/use your Runic objects.
  • Rune Scribe // Elder Magicks // Renamed (Ancient Magics).
  • Rune Scribe // Runic Ward // Saving throw only applies to spells and other magic.
  • Rune Scribe // Master Rune Scribe // You can draw on any Rune within 60 feet.
  • Rune Scribe // Runes // All of them have been reworked to varying degrees.
  • Virtuoso // NEW Academic Discipline!
  • Pursuits // CUT // Agriculture, Craftsmanship, Meditation, Navigation
  • Pursuits // NEW // Polymath, Bushcraft, First Aid, Mercantilism.
  • Pursuits // Equestrianism // Reworked to (hopefully) make mounts fun and useful!
  • Pursuits // Marksmanship // Moved here from the base class.
  • Pursuits // Musicianship // Reworked around a pseudo-charm effect.

Files

The Savant: Expanded by laserllama

The Savant: Expanded by laserllama - Created with GM Binder.

Comments

Anonymous

Very nice. Really like the new options, the virtuoso in particular. I think the mentor should be able to take the help action from range, like a mastermind, I know they already can with their focus but I don't think it would be busted to let them just do it from 30 feet as well. Also the orators 6th level ability is redundant since they don't have any abilities they use as an action.

Anonymous

Also I might be wrong but I think the virtuoso should be able to add it's int mod to inspiring tune and disarming melody at level 10, because they might be outpaced by other options at level 11 since you likely won't be able to use focus and the melody at the same time.

Jeff Potato

The Bushcraft pursuit seems a little odd. It grants the Nature skill, but the other benefits it offers seem more in line with Survival than Nature. (My understanding is that Nature covers knowledge about natural things, but Survival covers practical wilderness skills. I'm not really sure how I feel about these being separate skills in the first place.)