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This weekend I've added the dice replacement system to the board game, plus a rudimentary loot system that interacts with the dice system.

I can imagine some interesting minigame were the players try to grab upgrades while dashing for the finish line, but that would be up to you to make. My job is to finish the code and move onto the next thing.

A couple of finishing touches remained for the next weekend:
- Sound effects
- A character selection system and screen.
- Maybe I can find a way to introduce a small hop when moving tile to tile.
- And I'm thinking a fight system where the players go head to head when landing on the same tile.

The code is in the descriptions, give it a try

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