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This is a long one, so bear with me.  The easiest way to describe this idea is "witchy life/household simulator."  Which is not super clear, so let me explain a little more.  The concept grew from ya girl's personal life recently, which has involved a lot of house-person activities due to her stay-at-home work situation.  I say house-person, because in my house (and any simulated ones I create) everybody who lives in a house is a house-person.  I don't want your housewife or househusband bullshit, or (god forbid) any maid fuckery.  Everybody contributes!

With that as the overall feel of the game, we take the idea of a witch-in-training main character (you) who progresses through a series of witches' households, being a house-person and learning witchcraft as they go.  There is going to be more stat-driven "gameplay" in this than The Weekend or most of the other pitches, even (dangerously) approaching life-sim territory.  However, I don't like games that are a ocean-wide and puddle-deep, so my life sim is going to simplified into a more CYOA structure (but still tending towards sandbox territory).  Depending on the household you're in at that point in the story, you'll pick from 1-4 options for each part of the day: morning, afternoon, and evening.  If you choose to sleep late in the morning you can do a night activity, and if you get up early you get an early-morning activity (so you always get 4 activities per day).

Each activity may have some story attached, or it could have a skill improvement, or some combination of the two.  So, for example, if I'm staying at the bakery, I can choose to spend my morning making the bread to be sold that afternoon.  This choice will give me some skill advancement in baking, plus some friendship with the baker witch, and progress the story along with her as the two of you chat while making bread.  Then in the afternoon you could choose to help her sell the bread you made, go deliver some to another character in town, or just study in the library if you're more introverted.  Each of these options would progress the relevant storyline and give you skill points related to what you learn while doing so.  Either way, friendship, magic, romance, drama, sex, and all sorts of things await your young witch in training!

As far as the story itself goes...I've got some fun plans.  The game takes place in a New England adjacent fantasy world, because I want the sharply delineated seasons for storytelling reasons (snowball fights!  hot summer days!  halloween!), and there's simply lot of witchy energy in that kind of setting.  The story will be small-scale, centered around a single community and the troubles and triumphs therein.  Throughout the course of the game you'll be introduced to and then join the households of several (probably three) witches in the local coven.  The witches provide various services to the community and live their lives among the townspeople, trying to help where they can.  And each of them will need your help in their own unique ways.  There may be some friction with the town patriarchy at various points of the game, for example, and you will be called upon to provide certain women-oriented services to people in need at one point or another.  But overall the story will be about helping the community dispel some evil and dangerous supernatural things that you will uncover over the course of the game, using the skills and spells you master as you go.  As only a witch can.

Also...I'm going to try to whip up some javascript minigames for this one, like for gathering herbs, cooking, and casting spells.  I'm not promising they'll be super polished, but I can promise that I will at least attempt a masturbation minigame.  I feel like that alone should get 100% of the votes for this pitch, but I'm probably biased.

Comments

Tiresias

I really love the sound of this pitch but will there be any TG content? Maybe the protagonist starts as male and gets into witchcraft to help around the house and oops, slow transition?

VitAnyaNaked

<p style="color: #008600;">To be honest "witchy life/household simulator" sounds pretty interesting and I really think it should turn out super cool</p>

Ellie

Ooooh! Maybe our character want's to pursue being a witch in addition to transitioning? Being encouraged by the matronly witches to present in a more feminine matter?