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Stone Plate of the Fort Knight

Armour (half-plate or plate), uncommon (requires attunement)

Component: Giant (stone giant) skin

No one would blame you for mistaking a Fort Knight for a distant tower. This armour transforms soldiers into strongholds. It’s said that one legionnaire used it to hold out alone against 99 other skilled warriors in a bloody battle to the death.

Buddy Battlement. As a bonus action while wearing this armour, you can extend its protection to your allies. Until the start of your next turn, creatures of your choice within 5 feet of you have three-quarters cover. Once this property has been used, it can’t be used again until the next dawn.

Stone Anchor. While wearing this armour, you can’t be knocked prone against your will.

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Rare variant: The armour has the Bitty Ballistae property.

Bitty Ballistae. The armour’s pauldron towers are equipped with four tiny ballistae. As an action while wearing this armour, you can fire them. Make four ranged weapon attacks using the ballistae, with a normal range of 20 feet and a long range of 40 feet, that deal 1d4 piercing damage on a hit and deal double damage to objects and structures. You are considered proficient with the ballistae. Once the ballistae have been fired, they take 1 minute to reload.

Very rare variant: The armour has the Bitty Ballistae property. You have a +1 bonus to AC while wearing the armour.

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